Grass Development

The shader for the grass in Going home was very similar to what Harry created on his blog (see previous post)

As I still lacked the knowledge to create shaders form shaders from scratch I decided to try and adapt Harry’s grass shaders into something usable for Going Home.

Here is what harry’s shader looks like on it’s own. (with a rudimentary noise texture form the internet applied to the wind displacements. )

(It’s a lot smoother when its not a giff running at 10fps)

I wanted to try some different noises to achieve a more uniform effect, and also needed to figure out how to place the shader onto the floor plane.

Grass Demo so far.

Using a quick 3D model from blender with two materials I was able to demo How the grass might be implemented into the scene. as shown above. The floor needs to respond to shading like the standard shader though. So more work is needed.

Published by Syriph

I am just a person, who wants to be happy. I hope sharing my art and stories will make others happy as well! If you like my work... Thank you! :) please leave a comment or email, I would love to hear any feedback.

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