The shader for the grass in Going home was very similar to what Harry created on his blog (see previous post)
As I still lacked the knowledge to create shaders form shaders from scratch I decided to try and adapt Harry’s grass shaders into something usable for Going Home.
Here is what harry’s shader looks like on it’s own. (with a rudimentary noise texture form the internet applied to the wind displacements. )

I wanted to try some different noises to achieve a more uniform effect, and also needed to figure out how to place the shader onto the floor plane.

Using a quick 3D model from blender with two materials I was able to demo How the grass might be implemented into the scene. as shown above. The floor needs to respond to shading like the standard shader though. So more work is needed.