Welcome to My Game-Dev Blog
Research
Posts about research and the workflows.
Development
Posts documenting development and testing.
Showcase
Posts evaluating and showcasing assets.
All Posts
Game-play Demo
I creates a video to upload to You-Tube showing a standard run-through of the Going Home Vertical Slice.
Background Environment
To make the world seem a little more alive I wanted to add some background environment pieces that can be seen off in the distance. I created a base for these pieces in blender, ensuring they were all very tall so the fog would blend out their bases. I created Two pieces one for rock,…
Environmental Development
This is me documenting any decisions I make while producing the final environmental art assets for going home. The pipeline I created for these assets is detailed along with the research I did in my blog post Here. Nearly finished. Finished A giff flying around the finished initial terrain assets. Megan created the small arch…
Animating Doreen
(Doreen is the anemone character I modeled. ) To help bring the character to life I wanted to introduce an idle animation for Doreen. My plan was to create something inspired by anemones and to help put fun friendly feel to the character. I had the Idea to make hers arms wave like an anemones…
Dialogue control.
In order to fully play test the Level we wanted to implement the dialogue system so the player can be guided around the level as they will be in game. To control the dialogue systems we came up with the idea to use an overarching level controller game object to hold scripts which control which…
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