Generation In Unity

So with some basic research understood, it was time to move onto something I could use for the project.

Turns out FreyaDoes geometry generation as well https://www.youtube.com/watch?v=6xs0Saff940&t=20775s amazing (not all of this 6 hour stream was watch at this point) her tutorial, along with this one https://www.youtube.com/watch?v=64NblGkAabk by Brackeys, allowed me to test out making some simple mesh’s.

Plane Made In code!

There is also this blog post (from an amazing blog with great content!) https://catlikecoding.com/unity/tutorials/procedural-grid/

Which allowed me to make this…

Which, while looking like a plane, is actually a much more complex geometry. As seen below.

This was very frustrating to make, and ended up taking a lot longer than expected. Next up is making something more coral like with mesh generation.

With the UV’s calculated the plane looks like this at run-time as you can see it has a working material.

Textured Plane.

Published by Syriph

I am just a person, who wants to be happy. I hope sharing my art and stories will make others happy as well! If you like my work... Thank you! :) please leave a comment or email, I would love to hear any feedback.

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