So with some basic research understood, it was time to move onto something I could use for the project.
Turns out FreyaDoes geometry generation as well https://www.youtube.com/watch?v=6xs0Saff940&t=20775s amazing (not all of this 6 hour stream was watch at this point) her tutorial, along with this one https://www.youtube.com/watch?v=64NblGkAabk by Brackeys, allowed me to test out making some simple mesh’s.

There is also this blog post (from an amazing blog with great content!) https://catlikecoding.com/unity/tutorials/procedural-grid/
Which allowed me to make this…

Which, while looking like a plane, is actually a much more complex geometry. As seen below.

This was very frustrating to make, and ended up taking a lot longer than expected. Next up is making something more coral like with mesh generation.
With the UV’s calculated the plane looks like this at run-time as you can see it has a working material.
