For the project we wanted to use smooth shaded textures instead of the flat shading on the environment pieces. these are some demo’s I sent to Bayley to verify the style we wanted for the project. Bone. (Whale Bones) I took a way too long focusing on the height. The final map was a lotContinue reading “Texture Prototypes.”
Author Archives: Syriph
Research Plan
Starting Tasks. The plan for the first few weeks of development going to be learning the required knowledge for shader dev and procedural environments. As well as some other tasks for the planning of the project. Shader Research (6 days) Procedural Environment research (6 days) Textures prototypes (1 day) Data Flow (1 day)