This page will house the research posts I create.
Budgeting
I wrote up my own budget for the project as an exercise, and thought it would be good to document it somewhere so here it is! Vertical Slice/Release Budget.Weekly3d/Programmer: Negotiated £354.9Programmer: £386.83d Artist: £323.52D Artist: £339.214 week project.3D Artists x 2.4529.6 x 23D/Programmer x 1.4968.63D/Programmer/Lead x 1.4968.6 x 1.5 = £7452.9TOTAL: £21480.7Substance £15.39 a month.15.39…
Coral Research
(For procedural generation) Images that contain useful reference for procedurally generated coral. As I had no idea to create something this complex I looked for some examples to take inspiration from. I found one online which was great, and allowed you to download and setup the code etc. form what I could decipher it seems…
Procedural Generation
For Going home we want to do some cool procedural generation. for the coral reefs, and perhaps for some rocks etc. So this is some research Into the basics. This talk from GDC, by Kate Compton is good for an overview. https://www.youtube.com/watch?v=WumyfLEa6bU Her blog also has a lot of good information about generation principles and…
Shader Research
This is going to be a compiled list of notes about my shader research. A lot of this is just going to be reading, as I am going in almost completely blind. https://thebookofshaders.com/ Is a great interactive resource. helped me learn the basics. Harry (A guy I found on twitter) makes some great beginner tutorials…
Research Plan
Starting Tasks. The plan for the first few weeks of development going to be learning the required knowledge for shader dev and procedural environments. As well as some other tasks for the planning of the project. Shader Research (6 days) Procedural Environment research (6 days) Textures prototypes (1 day) Data Flow (1 day)
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