I creates a video to upload to You-Tube showing a standard run-through of the Going Home Vertical Slice.
Tag Archives: gamedesign
Kelp Area Showcase
House Area Showcase
Play-testing
As the method for creating our environment assets meant these assets were hard to change retrospective to future testing. I suggested to Team lead that before environmental modelling was conducted we should play test the grey box level first. As everyone else was busy I got to work on preparing a new scene for playContinue reading “Play-testing”
Leaf Shader
This is a “follow up” post to my first post about shader development. In this one I explain the in’s and outs of the leaf shader development. I will be building on the understanding of shaders I talk about in my first post, so it’s a good idea to read that first. The first keyContinue reading “Leaf Shader”
Shader Development.
This is going to be a long post about all things shader. I have been developing two main shaders for this project. The Grass shader which I just added fog functionality too (The rest is just Harry’s grass shader source: https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/) The second shader while inspired by Harry’s is actually built by your’s truly andContinue reading “Shader Development.”
Shader Research
This is going to be a compiled list of notes about my shader research. A lot of this is just going to be reading, as I am going in almost completely blind. https://thebookofshaders.com/ Is a great interactive resource. helped me learn the basics. Harry (A guy I found on twitter) makes some great beginner tutorialsContinue reading “Shader Research”