I creates a video to upload to You-Tube showing a standard run-through of the Going Home Vertical Slice.
Tag Archives: leveldesign
Kelp Area Showcase
House Area Showcase
Background Environment
To make the world seem a little more alive I wanted to add some background environment pieces that can be seen off in the distance. I created a base for these pieces in blender, ensuring they were all very tall so the fog would blend out their bases. I created Two pieces one for rock,Continue reading “Background Environment”
Environmental Development
This is me documenting any decisions I make while producing the final environmental art assets for going home. The pipeline I created for these assets is detailed along with the research I did in my blog post Here. Nearly finished. Finished A giff flying around the finished initial terrain assets. Megan created the small archContinue reading “Environmental Development”
Play-testing
As the method for creating our environment assets meant these assets were hard to change retrospective to future testing. I suggested to Team lead that before environmental modelling was conducted we should play test the grey box level first. As everyone else was busy I got to work on preparing a new scene for playContinue reading “Play-testing”