In order to fully play test the Level we wanted to implement the dialogue system so the player can be guided around the level as they will be in game. To control the dialogue systems we came up with the idea to use an overarching level controller game object to hold scripts which control whichContinue reading “Dialogue control.”
Tag Archives: programming
UI Development
I was drafted to do the UI to cover some people who had fallen behind. After looking at a the button setup for a little while in Unity I figured we can have a universal button script, and then have the buttons themselves call the public functions to allow interactivity (All contained in one script)Continue reading “UI Development”