This is a “follow up” post to my first post about shader development. In this one I explain the in’s and outs of the leaf shader development. I will be building on the understanding of shaders I talk about in my first post, so it’s a good idea to read that first. The first keyContinue reading “Leaf Shader”
Tag Archives: shaderdev
Shader Development.
This is going to be a long post about all things shader. I have been developing two main shaders for this project. The Grass shader which I just added fog functionality too (The rest is just Harry’s grass shader source: https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/) The second shader while inspired by Harry’s is actually built by your’s truly andContinue reading “Shader Development.”
Grass Development
The shader for the grass in Going home was very similar to what Harry created on his blog (see previous post) As I still lacked the knowledge to create shaders form shaders from scratch I decided to try and adapt Harry’s grass shaders into something usable for Going Home. Here is what harry’s shader looksContinue reading “Grass Development”