This is going to be a long post about all things shader. I have been developing two main shaders for this project. The Grass shader which I just added fog functionality too (The rest is just Harry’s grass shader source: https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/) The second shader while inspired by Harry’s is actually built by your’s truly andContinue reading “Shader Development.”
Tag Archives: shaders
Grass Development
The shader for the grass in Going home was very similar to what Harry created on his blog (see previous post) As I still lacked the knowledge to create shaders form shaders from scratch I decided to try and adapt Harry’s grass shaders into something usable for Going Home. Here is what harry’s shader looksContinue reading “Grass Development”
Shader Research
This is going to be a compiled list of notes about my shader research. A lot of this is just going to be reading, as I am going in almost completely blind. https://thebookofshaders.com/ Is a great interactive resource. helped me learn the basics. Harry (A guy I found on twitter) makes some great beginner tutorialsContinue reading “Shader Research”