Shader Development.

This is going to be a long post about all things shader. I have been developing two main shaders for this project. The Grass shader which I just added fog functionality too (The rest is just Harry’s grass shader source: https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/) The second shader while inspired by Harry’s is actually built by your’s truly andContinue reading “Shader Development.”

Grass Development

The shader for the grass in Going home was very similar to what Harry created on his blog (see previous post) As I still lacked the knowledge to create shaders form shaders from scratch I decided to try and adapt Harry’s grass shaders into something usable for Going Home. Here is what harry’s shader looksContinue reading “Grass Development”

Shader Research

This is going to be a compiled list of notes about my shader research. A lot of this is just going to be reading, as I am going in almost completely blind. https://thebookofshaders.com/ Is a great interactive resource. helped me learn the basics. Harry (A guy I found on twitter) makes some great beginner tutorialsContinue reading “Shader Research”

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