Texturing The Anemone

Texturing of the character was done using substance painter. I Used a base layer to setup the basic parameters I wanted for the material, and then painted alterations on-top. Additional colours were added by creating a flat layer of colour, and painting in a mask. This workflow allows for easy colour alterations later on withContinue reading “Texturing The Anemone”

Detailed texture Creation.

This is going to be an in depth look at the methods I use to create my textures. Specifically the brain coral Texture. (Shown below) The methodology for most texture I create is to start with height information, once you have a strong height map you can use this to inform your colour and roughness/metallicContinue reading “Detailed texture Creation.”

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