Modelling The Anemone

I started with simple Poly modelling for the main body, to create a high quality low poly mesh for use in the game.

I used a new object (an Icosphere) and then duplication of these to create the tentacle hair. Once complete I joined the hair together to create one object.

Low Poly

With the Low poly mesh complete. I used the subdivision surface to create a high topology mesh, and then sculpted in the neck decoration that I wanted to show using a normal map.

High poly

Published by Syriph

I am just a person, who wants to be happy. I hope sharing my art and stories will make others happy as well! If you like my work... Thank you! :) please leave a comment or email, I would love to hear any feedback.

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