I started with simple Poly modelling for the main body, to create a high quality low poly mesh for use in the game.

I used a new object (an Icosphere) and then duplication of these to create the tentacle hair. Once complete I joined the hair together to create one object.

With the Low poly mesh complete. I used the subdivision surface to create a high topology mesh, and then sculpted in the neck decoration that I wanted to show using a normal map.
